realtime associates造句
例句與造句
- Steve Ettinger opened the Seattle division of Realtime Associates in February 1994.
- Former Realtime Associates employees have stated the game was finished.
- In 1992, this handheld game was developed by Realtime Associates and published by Jaleco in 1992.
- The game was later released for the Game Boy ( ported by Realtime Associates ) and Super NES in 1992.
- "Q * bert 3 " for the SNES was also developed by Realtime Associates and released in 1992.
- It's difficult to find realtime associates in a sentence. 用realtime associates造句挺難的
- Late in development, Jaleco commissioned Realtime Associates to provide background music, which no previous version of " Maniac Mansion " had featured.
- Realtime Associates'founder and president David Warhol noted that " video games at that time had to have'wall to wall'music ".
- ""'Rugrats : Scavenger Hunt " "'is an board video game developed by Realtime Associates for the Nintendo 64.
- ""'Bug ! " "'is a platform video game developed by Realtime Associates and published by Sega for the Sega Saturn.
- Real Monsters : The Video Game " "'is a platform arcade style video game developed by Realtime Associates and published by cartoon series of the same name on Nickelodeon.
- The game was conceived by Pam Omidyar and designed based on HopeLab research, direct input from young cancer patients and oncology doctors and nurses, and game developer Realtime Associates, among others.
- ""'Quest for the Shaven Yak Starring Ren Ho雓 and Stimpy " "'is a 1993 video game for the Sega Game Gear developed by Realtime Associates for Sega of America.
- Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites in similar vein to the process used in " Donkey Kong Country ".
- ""'Iron Man / X-O Manowar in Heavy Metal " "'is a video game published by Acclaim Entertainment and developed by Real Sports and Realtime Associates for the PlayStation, Sega Saturn, Game Boy, Game Gear, and DOS in 1996.
- The " "'Re-Mission " "'games for young cancer patients were conceived by Pam Omidyar and designed based research by the nonprofit HopeLab Foundation, with direct input from young cancer patients and oncology doctors and nurses, and game developer Realtime Associates, among others.
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